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Items
Cable Coil
Found in: Nearly everywhere Used for: Laying electrical wires, building things that use electricity Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description
Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves. Can be placed onto three different layers. Toggle layers by ctrl-clicking the stack of cable coil.
By using wires in hand, you can craft layer bridges or , which are ghetto restraints used to tie someone down.
Cells
Power Cell
Power Cell
Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics, inside Space Heaters Used for: Powering stuff that uses electricity. Strategy: Used to power cyborgs and various most of electrical equipment, such as: machinery, PDAs, exosuits, etc. Note: You CAN put them in APCs, but after power rework it won't store enough power and there MIGHT be constant power flicks, use at own risk.
Description
Can be recharged in a Cell Charger. Comes in five main varieties:
Standard (10 kJ)
High-Capacity (100 KJ)
Super-Capacity (200 KJ)
Hyper-Capacity (300 KJ)
Bluespace (400 KJ)
Other types of cells:
Potato battery (3 kJ by default, scales with plant potency). For more info: Guide to Hydroponics
Found in: Engineering, inside of SMES and inside of APCs. Inducers are loaded with megacells by default. Used for: Acting as a powerbank. Strategy: Used in APCs and SMES to power rooms and store big amounts of power. Cannot be used anywhere else.
Description
Can NOT be recharged in a Cell Charger. To recharge megacell you have to put them in APC or in a SMES. Can be put in inducers. Comes in five main varieties:
Файл:Megacell.png Standard (2.5 MJ). APCs are using this by default.
Found in: Station Engineer bag, Engi-Vend, ordering from Cargo and Engineering Protolathes (after research). Used for: Making and destroying walls, windows, airlocks, and floors.
Description
An experimental device which can build, or deconstruct areas rapidly. They can be made in the EngineeringProtolathe or ordered in Cargo and Engi-Vend
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Ordinary left-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Construct:
Build Floors (2 Ammo)
Build a Wall (16 Ammo)
Build a wall on top of a girder (8 Ammo)
Build a Grille (4 Ammo)
Build a Window (8 Ammo)
Build a Reinforced Window (12 Ammo)
Build an airlock (16 Ammo)
Ordinary right-click. It doesn't matter if Combat ModeEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Deconstruct:
Deconstruct a girder (13 Ammo)
Deconstruct a wall (26 Ammo) (Can't deconstruct reinforced walls, unless it's a syndie cyborg or mech RCD)
Deconstruct a floor tile into space (33 Ammo)
Deconstruct a grille (4 Ammo)
Deconstruct a window (8 Ammo)
Deconstruct an airlock (32 Ammo)
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments.
Can be upgraded with the RCD advanced design disks, which can be printed from the engineering protolathe after research. This lets the RCD create:
Simple circuits designs upgrade: Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.
RCD furnishing upgrade: Chairs, and tables.
Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time.
Advanced Rapid Construction Device (ARCD)
Found in: Admin Magicks Used for: Making and destroying walls, doors, and floors, from a distance
Description
The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.
Rapid Piping Device (RPD)
Found in: Supermatter Chamber, Atmospherics, cargo and engi Protolathes after research Used for: Dispensing pipes
Description
The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. More of an atmospherics tool than for engineering, but it's critical when setting up the Supermatter Engine. Does not consume any sort of ammo or materials to produce pipes. Most often used for spamming a shit ton of volume pumps.
It can dispense regular gas pipes, gas pipe devices, disposals pipes and transit tube pipes.
Can be upgraded to unwrench pipes and devices, after research.
Rapid Light Dispenser (RLD)
Found in: Engineering and Cargo Protolathes, after acquiring the tech disk from the B.E.P.I.S. Used for: Lighting up an area Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
Description
The RLD has 3 different modes:
Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
Light Launcher: The RLD launches glowsticks at a distance
Deconstruct: Tears apart wall/floor lights
Crowbar
Found in: Nearly everywhere Used for: Opening airlocks, breaking things. Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Description
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in four flavors, gunmetal grey, robust red, bronze brass, and illegally fast black and red.
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
Found in: Nearly everywhere Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics Used for: Sealing airlocks, construction and deconstruction. Fighting aliens. Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description
A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
Industrial Welding Tool
Found in: Engineering, Hacked Autolathe Used for: Welding stuff, even better Strategy: You can weld objects together, you can unweld objects together
Description
It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.
There also is the Upgraded Industrial Welding Tool with 80u of fuel, available in YouTool vendors and in the miner voucher'sMinebot kit.
Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information. Also used as a buffer for the Ore Silo and Tcomms.
Analyzer
Found in: Toolboxes Used for: Scanning the air, analyze anomalies Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description
Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.
Click on it on your hand to activate. When activated it will reveal wires and pipes (and "lost" satchels) under the flooring, as well as creatures such as monkeys, slimes and xenomorphs inside pipes, as well as make cloaked people flicker.
Rapid Pipe Cleaner Layer
Found in: Engineering, Art_Storage Used for: Laying cosmetic pipe cleaners Strategy: Wield it with both your hands, walk slowly
Description
The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.
Airlock Painter
Found in: Engineering, Autolathe Used for: Painting airlocks Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description
An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
Emergency Welding Tool
Found in: Emergency toolboxes through the station Used for: Same as a regular welding tool Strategy: Welding stuff
Description
Functions identically to a normal welding tool, but only has 10 units of fuel.
Inducer
Found in: Engineering's electrical locker, Engineering & Science Protolathes (after research) Used for: Recharging machines Strategy: Use and give away inducers to recharge essential machines (chem dispensers, APCs), especially when the power goes out.
Description
You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
Jaws of Life
Found in: Chief Engineer's Toolbelt, Engineering Protolathe (after research) Used for: Prying open doors, cutting wires, popping out floor tiles Strategy: It's a crowbar and a pair of wirecutters combined into a single tool
Description
While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
Hand Drill
Found in: Chief Engineer's Toolbelt, Engineering Protolathe (after research) Used for: Exposing wires, securing objects, building mechs Strategy: It's a screwdriver and a wrench combined into a single tool
Description
With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. Faster (.7) than basic tools, slower than the borgs' (.5), the Aliens' (.1) or the Black Market's (.3).
Experimental Welding Tool
Found in: Chief Engineer's Toolbelt, Engineering & Science Protolathes (after research) Used for: Welding stuff Strategy: It's a better welding tool
Description
This welding tool contains more fuel (40u), welds objects quicker, and recharges fuel on its own, without any intervention.
Geiger Counter
Found in: Radiation Locker Used for: Measuring Radiation. Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
Description
The Geiger Counter is useless used to measure radiations.
Construction Bag
Found in: Engineering Used for: Carrying stock parts and circuit boards. Strategy: Put the parts in it needed to construct machines and other things.
Description
Can hold stock parts, other common machine components, circuits, misc electronics and cable coils.
Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment Strategy: Get a loaded RCD smart metal foam grenades from here.
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications Used for: Storing and distributing power Strategy: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description
Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power. Guide to building an SMES.
APC Area Power Controller
Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description
Actions available on the APC:
Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
Swipe ID with power equipment access to unlock the interface.
Open the panel and disengage the cover lock.
Use a crowbar on the APC to open the cover.
Take the battery out with a free hand.
place in the new battery.
Close the cover again with your crowbar.
Re-engage the cover lock.
Swipe ID to secure the interface.
If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
If an APC looks like this (blue with moving bar) it is just charging and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs. Guide to building an APC.
These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: To power up the supermatter Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description
A heavy duty industrial laser. Shoots non-stop when turned on. There are a few at the engine to power the supermatter.
Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: Blobs don't move.)
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun.
Field Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
Description
A large thermal battery that projects a high amount of energy when powered.
Anti-Breach Shielding Projector
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
Description
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.
Shield Generator
Found in: Teleporter, Xenobiology, more can be ordered from Cargo Used for: To seal in/out aliens and such Strategy: Wrench it in place
Description
Creates a barrier between two Shield Generators.
Gravity Generator
Found in: Gravity Generator Room Used for: Creating gravity to the station Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Description
Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.
Found in: MetaStation Used for: Creating power through a contained small fire Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Found in: Engine, more can be ordered from Cargo or constructed. Used for: Creating energy from radiation.
Description
Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.
Thermo-Electric Generator
Found in: MiniStation Used for: Creating power through a contained huge inferno Strategy: See below.