Machines
Machine Construction Steps
- Build a machine frame from your 5 metal sheets.
- Файл:Wired Frame.png Add wires.
- Файл:Wrench.pngWrench it.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.
Machines
Autolathe
| Parts needed | Deconstruction | |
|---|---|---|
1x Autolathe Board 1x Micro servo 3x Matter bins 1x Glass |
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Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
| Upgrade effects | ||
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Ore Silo
| Parts needed | Deconstruction | |
|---|---|---|
1x Ore Silo (Machine Board)
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Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault. Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. | ||
| Upgrade effects | ||
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None. | ||
Ore Redemption Machine
| Parts needed | Deconstruction | |
|---|---|---|
1x Ore Redemption Board 1x Micro servo 1x Matter bin 1x Micro-laser 1x Igniter 1x Glass |
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Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines. | ||
| Upgrade effects | ||
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None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. | ||
Recycler
| Parts needed | Deconstruction | |
|---|---|---|
1x Recycler Board 1x Micro servo |
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Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
| Upgrade effects | ||
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Biogenerator
| Parts needed | Deconstruction | |
|---|---|---|
1x Biogenerator Board 1x Matter bin 1x Piece of cable 1x Micro servo 1x Glass |
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Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass. Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer. | ||
| Upgrade effects | ||
| ||
Plant DNA Manipulator
Removed as of April 3rd, 2020.
Expand to see removed machine.
| Parts needed | Deconstruction | |
|---|---|---|
1x Plant DNA Manipulator Board 1x Micro-laser 1x Scanning module 1x Micro servo 1x Glass |
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Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. | ||
| Upgrade effects | ||
| ||
Reaction Chamber
| Parts needed | Deconstruction | |
|---|---|---|
1x Reaction Chamber (Machine Board) 1x Micro-laser 1x Glass |
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When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the Guide to chemistry for more information about this machine. Originally named 'Chemical Heater'. | ||
| Upgrade effects | ||
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Better laser: heats faster. Also:
| ||
Chem Dispenser
| Parts needed | Deconstruction | |
|---|---|---|
1x Portable Chem Dispenser Board 2x Matter bin 1x Capacitor 1x Power cell 1x Glass 1x Micro servo |
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Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
| Upgrade effects | ||
| ||
Protolathe
| Parts needed | Deconstruction | |
|---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro servos 2x Matter bins |
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines. | ||
| Upgrade effects | ||
| ||
Circuit Imprinter
| Parts needed | Deconstruction | |
|---|---|---|
1x Circuit Imprinter Board 1x Matter bin 1x Micro servo 2x Small beakers |
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Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | ||
| Upgrade effects | ||
| ||
Cloning Pod
Removed from /tg/station Feb, 2020.
Expand to see removed machine.
| Parts needed | Deconstruction | |
|---|---|---|
1x Clone Pod Board 2x Pieces of cable 2x Micro manipulator 2x Scanning modules 1x Glass |
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Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
| Upgrade effects | ||
| ||
Limb Grower
| Parts needed | Deconstruction | |
|---|---|---|
| Файл:Limbgrower.gif |
1x Limb Grower Board 2x Beaker 1x Micro servos 1x Glass |
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It grows new limbs using Synthflesh. | ||
| Upgrade effects | ||
| ||
Cryogenics Tube
| Parts needed | Deconstruction | |
|---|---|---|
1x Cryotube Board 1x Piece of cable 1x Matter bin 4x Glass |
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Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | ||
| Upgrade effects | ||
| ||
Cyborg Recharging Station
| Parts needed | Deconstruction | |
|---|---|---|
1x Cyborg Recharger Board 2x Capacitors 1x Power cell 1x Micro servo |
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Recharges cyborgs. Needs to be closed like a locker to work. | ||
| Upgrade effects | ||
| ||
Destructive Analyzer
| Parts needed | Deconstruction | |
|---|---|---|
1x Destructive Analyser Board 1x Micro servo 1x Scanning module 1x High-power micro-laser |
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Destroys items with research value to unlock researches. See the Guide to R&D for more information. | ||
| Upgrade effects | ||
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DNA Scanner
| Parts needed | Deconstruction | |
|---|---|---|
1x Cloning Scanner Board 1x Matter bin 2x Pieces of cable 1x Scanning module 1x Glass 1x High-power micro-laser |
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When linked to a DNA Machine, it will be a vital machine for geneticists. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
| Upgrade effects | ||
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Exosuit Fabricator
| Parts needed | Deconstruction | |
|---|---|---|
1x Exosuit Fabricator Board 1x Micro servo 2x Matter bins 1x Glass 1x High-power micro-laser |
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Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research. | ||
| Upgrade effects | ||
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Freezer/Heater
| Parts needed | Deconstruction | |
|---|---|---|
1x Freezer/Heater Board |
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Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out. | ||
| Upgrade effects | ||
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Electrolyzer
| Parts needed | Deconstruction | |
|---|---|---|
1x Electrolyzer |
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Machine used for creating hydrogen gas. Requires power cell. Once turned on and with water vapor in the air will start converting it to h2 and o2 with the reaction 2H2O -> 2H2 + O2. | ||
| Upgrade effects | ||
| ||
Gas Turbine Generator
| Parts needed | Deconstruction | |
|---|---|---|
| Файл:Turbine.gif |
1x Power Turbine Board 6x Capacitors 5x Pieces of cable |
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| Upgrade effects | ||
| ||
Gas Turbine Compressor
| Parts needed | Deconstruction | |
|---|---|---|
1x Power Compressor Board 6x Micro servo 5x Pieces of cable |
| |
| Upgrade effects | ||
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Hydroponics Tray
| Parts needed | Deconstruction | |
|---|---|---|
1x Hydroponics Tray Board 2x Matter bins 1x Micro servo 1x Glass |
(use wrench to move the machine)
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A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant. | ||
| Upgrade effects | ||
| ||
Mech Bay Power Port
| Parts needed | Deconstruction | |
|---|---|---|
1x Mech Bay Recharger Board 5x Capacitors 2x Piece of cable |
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Automatically recharges mechs in front of it. | ||
| Upgrade effects | ||
| ||
Microwave
| Parts needed | Deconstruction | |
|---|---|---|
| Файл:Microwave 1.1.png |
1x Microwave Board 2x Pieces of cable 1x Micro-laser 1x Matter bins 2x Glass |
(use wrench to move the machine)
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Cooks food and heats reagents. | ||
| Upgrade effects | ||
| ||
Gibber
| Parts needed | Deconstruction | |
|---|---|---|
1x Gibber (Machine Board) 1x Matter bin 1x Micro servo |
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Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though. Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions. | ||
| Upgrade effects | ||
| ||
Food Processor
| Parts needed | Deconstruction | |
|---|---|---|
1x Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver) 1x Matter bin 1x Micro servo |
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Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food for a full list of processable food, and things you can make with the results. | ||
| Upgrade effects | ||
| ||
Smartfridge
| Parts needed | Deconstruction | |
|---|---|---|
| Файл:Smartfridge1.1.png |
1x Smartfridge Board 1x Matter Bin |
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Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time. | ||
| Upgrade effects | ||
| ||
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
- Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.
Dish Drive
| Parts needed | Deconstruction | |
|---|---|---|
1x Dish Drive (Machine Board) 1x Glass 1x Micro servos 2x Matter bin |
(Use wrench to move the machine)
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Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook. | ||
| Upgrade effects | ||
| ||
Lipid Extractor
| Parts needed | Deconstruction | |
|---|---|---|
1x Lipid Extractor (Machine Board) 1x High-power micro-laser 1x Fork |
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Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat as a byproduct. | ||
| Upgrade effects | ||
| ||
Sheet-meister 2000
| Parts needed | Deconstruction | |
|---|---|---|
1x Sheet-meister 2000 (Machine Board) |
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Insert slabs of raw meat to produce meat sheets , a versatile construction material. | ||
| Upgrade effects | ||
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Roulette Table
| Parts needed | Deconstruction | |
|---|---|---|
Can not be constructed. |
Can not be deconstructed, but can be hacked. | |
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Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. To be able to reset owner and let someone else become the house you must hack the machine. | ||
| Upgrade effects | ||
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P.A.C.M.A.N.-type Portable Generator
| Parts needed | Deconstruction | |
|---|---|---|
1x P.A.C.M.A.N.-type Generator Board 2x Pieces of cable |
(use wrench to move the machine)
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Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes. | ||
| Upgrade effects | ||
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Upgrades for the PACMAN generator were removed from /tg/station in May 2022. | ||
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
Removed from /tg/station in May 2022.
Expand to see removed machine.
| Parts needed | Deconstruction | |
|---|---|---|
1x S.U.P.E.R.P.A.C.M.A.N.-type Generator 2x Pieces of cable 1x High-power micro-laser 1x Matter bin 1x Capacitor |
(use wrench to move the machine)
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Like the PACMAN, but uses uranium and generates more power. | ||
| Upgrade effects | ||
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M.R.S.P.A.C.M.A.N.-type portable Generator
Removed from /tg/station Aug, 2020.
Expand to see removed machine.
| Parts needed | Deconstruction | |
|---|---|---|
1x MRSPACMAN-type Generator Board 2x Pieces of cable 1x High-power micro-laser 1x Matter bin 1x Capacitor |
(use wrench to move the machine)
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Like the PACMAN, but uses Diamonds and generates even more power. | ||
| Upgrade effects | ||
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Protolathe
| Parts needed | Deconstruction | |
|---|---|---|
1x Protolathe Board 2x Small beakers 2x Micro servos 2x Matter bins |
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | ||
| Upgrade effects | ||
| ||
RnD Server
| Parts needed | Deconstruction | |
|---|---|---|
1x RnD Server Board 2x Pieces of cable 1x Scanning module |
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Produces research points, as long as it is cooled properly. | ||
| Upgrade effects | ||
| ||
Lifeform Stasis Unit
| Parts needed | Deconstruction | |
|---|---|---|
1x Lifeform Stasis Unit (Machine Board) 3x Pieces of cable 1x Capacitor 1x Micro servo |
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Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), plasmamen don't combust if undressed, and if dead it freezes their defibrillation timer. Works for surgery but cannot be linked to an operating computer. | ||
| Upgrade effects | ||
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None. | ||
Sleeper
| Parts needed | Deconstruction | |
|---|---|---|
1x Sleeper Board (can no longer be made, but can be found on Charlie Station) 1x Piece of cable 1x Matter bin 1x Micro servo 2x Glass |
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Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine. How to use:
Available chemicals: Nano manipulator adds: Pico manipulator also adds: Femto manipulator adds: | ||
| Upgrade effects | ||
| ||
Medical Kiosk
| Parts needed | Deconstruction | |
|---|---|---|
1x Medical Kiosk (Machine Board) 1x Scanning module 1x Health analyzer |
(Use wrench to move the machine)
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Serves as a standalone version of the Health analyzer . Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a multitool on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. | ||
| Upgrade effects | ||
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None. | ||
Medipen Refiller
| Parts needed | Deconstruction | |
|---|---|---|
1x Medipen Refiller (Machine Board) |
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Can refill certain autoinjectors such as medipens with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with Plumbing. | ||
| Upgrade effects | ||
| ||
SMES
| Parts needed | Deconstruction | |
|---|---|---|
1x SMES Board 1x Capacitor 5x Power cells 5x Pieces of cable Building the Terminal: Screwdriver open the SMES, and use 10x Pieces of cable |
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Stores and distributes large amounts of power. | ||
| Upgrade effects | ||
| ||
Radiation Collector
Removed in Oct, 2021
Expand to see removed machine.
| Parts needed | Deconstruction | |
|---|---|---|
1x Radiation Collector Board 5x Pieces of cable 1x Matter bin 2x Reinforced Plasma Glass 1x Capacitor 1x Micro manipulator |
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Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. | ||
| Upgrade effects | ||
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None. | ||
Tesla Coil
| Parts needed | Deconstruction | |
|---|---|---|
1x Tesla Coil Board 1x Capacitor |
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Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock. | ||
| Upgrade effects | ||
| ||
Grounding Rod
| Parts needed | Deconstruction | |
|---|---|---|
1x Grounding Rod Board 1x Capacitor |
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Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
| Upgrade effects | ||
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None. | ||
Space Heater
| Parts needed | Deconstruction | |
|---|---|---|
1x Space Heater Board 1x Capacitor 1x High-power micro-laser 3x Pieces of cable |
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Heats the air around it. | ||
| Upgrade effects | ||
| ||
Telecommunications
Bus Mainframe
| Parts needed | Deconstruction | |
|---|---|---|
1x Bus Mainframe Board 1x Piece of cable 2x Micro servos 1x Hyperwave filters |
| |
| Upgrade effects | ||
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None. | ||
Channel Server
| Parts needed | Deconstruction | |
|---|---|---|
1x Telecommunication Server Board 1x Piece of cable 2x Micro servos 1x Hyperwave filter |
| |
| Upgrade effects | ||
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None. | ||
Processor Unit
| Parts needed | Deconstruction | |
|---|---|---|
1x Processor Unit Board 2x Pieces of cable 3x Micro servos 1x Hyperwave filter 2x Subspace treatment disks 1x Subspace analyzer 1x Subspace amplifier |
| |
| Upgrade effects | ||
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None. | ||
Subspace Broadcaster
| Parts needed | Deconstruction | |
|---|---|---|
1x Subspace Broadcaster Board 1x Pieces of cable 2x Micro servos 1x Ansible crystal 1x Hyperwave filter 2x High-power micro-laser |
| |
| Upgrade effects | ||
|
None. | ||
Subspace Receiver
| Parts needed | Deconstruction | |
|---|---|---|
1x Subspace Receiver Board 2x Micro servos 1x High-power micro-laser 1x Hyperwave filter 1x Subspace ansible |
| |
| Upgrade effects | ||
|
None. | ||
Telecommunication Hub
| Parts needed | Deconstruction | |
|---|---|---|
1x Hub Mainframe Board 2x Pieces of cable 2x Micro servos 2x Hyperwave filters |
| |
| Upgrade effects | ||
|
None. | ||
Telecomunication Relay
| Parts needed | Deconstruction | |
|---|---|---|
1x Relay Mainframe Board 2x Pieces of cable 2x Micro servos 2x Hyperwave filters |
| |
| Upgrade effects | ||
|
None. | ||
Messaging Server
| Parts needed | Deconstruction | |
|---|---|---|
1x Messaging Server (Machine Board) 1x Pieces of cable 2x Micro servos 2x Hyperwave filters |
| |
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A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. | ||
| Upgrade effects | ||
|
None. | ||
Bluespace Launchpad
| Parts needed | Deconstruction | |
|---|---|---|
1x Bluespace Launchpad (Machine Board) 1x Bluespace crystal 1x Micro servo |
| |
|
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. The targeted tile can be seen by people wearing diagnostic HUD. | ||
| Upgrade effects | ||
| ||
Quantum Pad
| Parts needed | Deconstruction | |
|---|---|---|
1x Quantum Pad Board 1x Bluespace crystal 1x Piece of cable 1x Capacitor 1x Micro servo |
| |
|
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. | ||
| Upgrade effects | ||
| ||
Teleporter Station
| Parts needed | Deconstruction | |
|---|---|---|
1x Teleportation Station Board 2x Bluespace crystals 2x Capacitor 1x Glass |
| |
|
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions. | ||
| Upgrade effects | ||
| ||
Teleporter Hub
| Parts needed | Deconstruction | |
|---|---|---|
1x Teleportation Hub Board 3x Bluespace crystals 1x Matter bin |
| |
|
Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions. | ||
| Upgrade effects | ||
| ||
| Parts needed | Deconstruction | |
|---|---|---|
1x Bluespace Navigation Gigabeacon (Machine Board)
|
| |
|
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. | ||
| Upgrade effects | ||
|
None | ||
Vendor
| Parts needed | Deconstruction | |
|---|---|---|
| Файл:Vendcigs.gifФайл:Vendboozeomat.gif Файл:Vendcoffee.gifФайл:Vendsnack.gifФайл:Vendcola.gif |
1x Vendor Board |
|
|
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items. | ||
| Upgrade effects | ||
|
None. | ||
Custom Vendor
A custom vendor is constructed the same way as the other vendors (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a Vendomat. You can also print a Custom Vendor Refill (restocking unit) from an Autolathe, and use a screwdriver on any vendor board to turn it into a custom vendor board.
How to use a custom vendor:
- Use your ID on it to link it to your account and make you the owner.
- Click the custom vendor and it will let you set a name and description.
- Get a Price Tagger from Autolathe or Vendomat.
- Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
- Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.
More information:
- As the owner you can dispense the inserted items for free.
- The vendor is hard to destroy, but not indestructable.
- When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
- Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
- You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!
Vend-a-Tray
| Parts needed | ||
|---|---|---|
| Файл:Vend-a-tray.gif |
1x Vend-A-Tray (Machine Board)
1x Card Reader
| |
|
Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI: | ||
| Upgrade effects | ||
|
None | ||
Scanner Gate
Organ Harvester
| Parts needed | Deconstruction | |
|---|---|---|
1x Harvester Board 4x Micro-laser |
| |
|
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it. | ||
| Upgrade effects | ||
|
Better micro-laser: Increases the organ harvesting speed. | ||
Skill Station
| Parts needed | Deconstruction | |
|---|---|---|
1x Skill Station (Machine Board) 2x Matter bin 2x Micro-laser 2x Scanning module |
| |
|
Used for implanting or replacing Skillchips, if you can get your hands on them. | ||
| Upgrade effects | ||
|
None | ||
Scanner Array
| Parts needed | Deconstruction | |
|---|---|---|
1x Exoscanner Board 4x Micro-laser 4x Scanning module |
Can not be deconstructed. | |
|
Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan. | ||
| Upgrade effects | ||
|
None. | ||
Pay stand
| Parts needed | Deconstruction | |
|---|---|---|
| Файл:Holopay.gif |
1x Regular ID card
|
1x Regular ID card
|
|
Allows users to make pay terminals to sell services and items. No longer constructible - see Identification Card#Holopay | ||
| Upgrade effects | ||
|
N/A. | ||